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The "Head Honcho" manages the day-to-day business of
Shooting Star Comics,
LLC from the Atlanta, Georgia metropolitan area in Alpharetta where he also
concentrates on his script writing. Sean Taylor is also the creator and writer
of Fishnet Angel, Bengal Cat and several other features. His publishing credits
include work on many national periodicals and prose for
iHero Entertainment. He also has written for
the Gotham City Sourcebook that was published by West End Games and DC Comics.
He lives in Atlanta with his wife, daughter and two sons where he also freelance
writes for several publications and designs websites. You can visit his website
at www.taylorverse.com for more
information. |
Mr. A: First of I want to thank you for taking the time to chat with us folks at The
Comic Avalanche. For my next trick I will try to throw 10 -- count 'em, ten --
legible questions in your direction... and we're off!
1. I will be jumping a bit between you and Shooting Star as a whole as I am
fast becoming a fan of all things Shooting Star. How did you come about being
editor-in-chief of Shooting Star?
ST: I was in the right place at the right time, I guess.
Seriously though, I was simply a part of a group of extremely talented writers
and artists who wanted to really do something in comics and had the drive enough
to self-publish a book. That book turned out to be Shooting Star Comics
Anthology #1, and it did well enough for us and was so much fun that several of
us decided to throw caution and good sense to the wind and try our hands at a #2
issue. After that issue, those of us who remained had been bitten by the comics
bug big time and were too far gone to stop, so we legally formed Shooting Star
Comics, LLC (www.shootingstarcomics.com),
and because I had experience in publishing and in editing publications for
various magazines, I was named Editor-in-Chief and given the responsibility of
putting together a publishing and production plan.
But, in all fairness, the real day-to-day work gets divided between our Creative
Director, Scott McCullar, our Business Director, Gregg W. Noon, and me.
Together, we three make one heck of a staff member.
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“Writer” is how I
define myself.
No matter what
full-time job I
hold, I measure
myself by the
amount of writing I
do and
how well I do it. "
|
 |
"What I’m loving
now is
that my daughter and
two
sons are really
getting
into comics too." |
2. I caught my first glimpse of Shooting Star when I really enjoyed reading Tom
Waltz's "Children of the Grave" with artist Casey Maloney. You have so many
quality people on staff and I was curious how you came about so much talent?
ST: I’ve known Tom for several years. We both are staff writers for the Cyber
Age Adventures magazine published by iHero Entertainment (www.ihero.net). Tom’s
one of the finest living dialogue writers I know. And I’m a literary snob, so
that’s fine praise indeed, I suppose. Tom found Casey via Digital Webbing and
the rest was history, or soon will be.
As for the rest of the talent, most of them have been around since issues #1 and
#2. There’s Scott McCullar, who writes and draws the Thrill Seeker comics
series, which are some of the most Quentin Tarantino-esque stories I think I’ve
ever seen in comics.
Then Gregg W. Noon, J. Morgan Neal, and Rob Bavington work together on a pulp
adventure featuring a chosen flatfoot named Rex Solomon. And, as I’ve recently
discovered since Gregg and I will be collaborating on a new project, Gregg’s one
of the most thorough researchers for miscellaneous tidbits of info in the world.
Which is a good thing because I’m, well, not.
J. Morgan Neal also works with former Weapon X and Punisher: War Journal artist
Todd Fox on a popular Shooting Star feature called Aym Geronimo and the Post
Modern Pioneers. Imagine Doc Savage as a Native American woman, and you’ll be
close to the gist of the story.
The brothers Crazy-ma-zov, Scott Hileman, Chris Franklin, and Ethan Colchamiro,
are a talented team that has really found their niche in their latest storyline,
Yankee Doodle. He’s a college kid who’s suddenly become a living patriotic
sketch. If you loved Freakazoid, you’ll love Yankee Doodle.
Erik Burnham’s one of the funniest writers I know, and his Nick Landime work
never fails to crack me up. But E., as we know him in Shooting Star circles, is
also a gifted artist, and I never wait for a second asking when I get an
opportunity to work with him on a story.
And rounding out the regular team is the creator of one of my favorite SSC
heroes, Scott Rogers. Scott is a heavily accoladed video game designer who has
created the single father super hero Bedbug, one of the few super hero stories
nowadays with a true all-ages appeal.
3. Shooting Star recently put out number #5 of your Anthology aptly titled
"Shooting Star Comics Anthology." Can you give us some info on what is in the
book and where to get it?
ST: That issue came out a few months ago, and it featured perhaps the eeriest
story we’ve run yet, a sci-fi tale by the former writer of the Topps X-Files
comic, Stefan Petrucha. We were able to hook Stefan up with a brand-new artist
named Jeziel Sanchez-Martinez, and, wow, did his art really make the story pop.
For an artist from Mexico, Jez managed to pull of a style that to me hearkened
back to Herge and a current blend of European artists. It really gave the story,
“With Roses Bedight,” a look and feel that said, “This isn’t your typical comic
book story.”
On top of that, that issue also features Bedbug, Aym Geronimo, Thrill Seeker
Comics, the first appearance of Yankee Doodle, and a Jazz-Age horror tale by
Erik Burnham and me.
You should be able to find the book at fine comic stores everywhere, but if your
local store doesn’t have it or is sold out, you can pick it up at
www.shootingstarcomics.com as well. But talk with your store about picking it up
or increasing their order, please. Help us get the word out about Shooting Star
Comics, as we’d much rather have you do your business with your local retailer
since he’s the backbone of the industry.
And it’s time now to place those orders for Shooting Star Comics Anthology #6,
which will be available in stores in February. That issue features a story about
Death written by Danny Donovan and drawn by none other than Nat Jones, artist of
Spawn: The Dark Ages and Rob Zombie’s new book. The book will also feature lots
of returning regulars, such as Thrill Seeker Comics, Yankee Doodle, Nick
Landime, and Bedbug. And I’ll be writing the first appearance of Ace Robinson:
Monster Killer for Hire, drawn by a guy who is sure to be the next artist to hit
big, George Pitcher III.
4. Outside of your EIC duties you are also a writer and letterer. Which is your
first love, EIC, writing? Lettering?
ST: Writing, hands down. “Writer” is how I define myself. No matter what
full-time job I hold, I measure myself by the amount of writing I do and how
well I do it. That may sound like an awfully snobbish way of looking at it, but
it’s who I am. There’s no greater joy for me than working through a story and
getting it just right, then getting it in front of people and seeing how they
react to it.
I got into lettering because I wanted to have a larger part to play in my comics
stories than just writing them, and I wanted to have a marketable skill aside
from just pitching story after story. But don’t get me wrong. I love lettering
too. It’s fun to see all the different ways words can be arranged on a comics
page and then try to decide which arrangement is the best.
Editing is both the most difficult and somehow the most natural role for me
though. Editing demands time and attention to detail that often writing and
lettering don’t, but I’ve been an editor for magazines and curriculum for
several years now, so it’s sort of like turning on a light switch and just
flipping over to edit mode. I’m not saying I’m where I need to be yet as an
editor, but it certainly can be rewarding to see those few times when a good
story can become even better with the right editor behind it.
5. Can you tell us a bit about your projects as a writer currently in the
works?
ST: I never seem to be content to just work on one thing at a time, so hang
on. This could get bumpy.
First off, I’m just finishing up the pre-production on my first SSC miniseries,
Fishnet Angel: Jane Doe. It’s the story of a man stuck in the body of an ancient
goddess, and then he loses his memories just as the goddess’ former lover
returns from the underworld with revenge on his mind. And it features lots of
giant cockroaches that get to terrorize a hospital. Issue #1 will be available
in January, and #2 will be out in March.
Then, I’ve finished writing Bengal Cat: Hard Lessons, which features a character
I first wrote over in the Cyber Age Adventures magazine. This one is a favorite
story of mine, because it deals with the concept of legacy, and just how much do
we owe to those who made us who we are, even when they’re clearly in the wrong.
Sure, it’ll feature lots of female super-hero butt-kicking action, but to me the
stories are always better when they have a deeper story beneath the surface,
like Kurt Busiek pulls off so beautifully in his Astro City stories.
After that, I’ll be focusing most of my attention on Toshiro, a book I’m
collaborating on with Scott McCullar. Toshiro is our homage to the ronin
samurai, and our way of honoring the legacy of Akira Kurosawa’s films and the
Lone Wolf and Cub books. At its heart it’s a book about shame and honor and
love. And kendo swordplay, too. Lots of swordplay.
Beyond that, it’s too early to let any hints out. Suffice it to say that I’ve
got several concepts lurking my brain that want to escape, but the time isn’t
quite right yet.
6. What first moved you into the direction of writing/editing comics?
ST: Scott McCullar moved me into the direction of writing a published comics
story when he extended to me the opportunity to be part of Shooting Star Comics
Anthology #1. But the idea to write for comics started far earlier than that. I
enjoy the interplay between the words and pictures, and there are certain
stories that a writer can tell better in comics form. Those stories have to be
told that way in order to be real, you know. Plus, I’m just an egotistical punk
writer who’d like to sit back at the end of my life and be able to know I was
able to be published in just about every conceivable way a writer could tell a
story, from novels to motion pictures to comics to narrative poems.
7. What writer has influenced you in your works and who is your hands down
favorite?
ST: The one writer who has most influenced me is actually four of them. Try as
I might, I just can’t trim the list down to fewer than that. Ernest Hemmingway
taught me how to write dialogue, because he helped me see that people never seem
to actually talk about the real issues when they talk. Then Flannery O’Connor
taught me that people of faith could and still can have the freedom to tell
parables that don’t feel like parables. Then Ed McBain taught me how to tell a
story, plain and simple. He’s an incredible writer. They just don’t make them
any better for my money. As for comics, I think Chuck Dixon has been a bigger
influence on me than just about any other writer, because he can always deliver
an entertaining story that works well within the form of the comics medium.
8. Which character would you love to work on by any publisher and which artist
would be your collaborator?
ST: If I had the opportunity, I’d love a shot at writing a Freedom Fighters
miniseries for either DC proper or for Vertigo. There are so many things that
could be said now about patriotism as a concept and how it can go bad or good in
modern society. Plus it would a lot of fun to see how a team of post moderns
reacts to being on a team formed around a 1950s patriotic ideal.
As for artists, I’d love to have the opportunity to work with John Paul Leon
again. I was lucky enough to snag him to draw the cover for Fishnet Angel: Jane
Doe #1, but I’d love to do a full book with him one day. I’m also itching to
work with Fishnet Angel artist JP Dupras again. He reads my mind so well when he
turns my scripts into pictures.
9. Were you and are you a collector of comics behind the writer in you?
ST: Ask my wife. She could tell you all about the boxes of comics in my
storage room that we have to move every time I need to get to the car battery
charger or the weed eater. And then she’d tell you how quickly and easily she
could make the collection smaller.
What I’m loving now is that my daughter and two sons are really getting into
comics too. I just gave my daughter an entire run of Spider-Girl, and several
issues of Courtney Crumrin, Go-Girl, and Allison Dare. She sits up at night
reading them just like I used to.
10. What bit of sage like advice would you hand out to those working to get
where you are?
ST: Don’t wait for someone to offer you an opportunity to write. In this
business you have to make your chances happen, as the cliché goes. Look for any
place, ANY PLACE, that you can publish your first story, and get over the idea
that you’ll only work for Marvel or DC, because, frankly, unless you’ve already
proven you can do the job somewhere else, it’s awfully rare to become an
overnight sensation in comics, suddenly working for the big boys. Pitch some
short stories to anthologies. Do a back up for an Indy book. Pitch us a story.
Just write one. Then write several others.
And for God’s sake, learn to edit your stories. Never trust your spell checker.
Read every story at least six times within a few days before you send it off.
Give yourself a few days when you have the chance so you can look at it again
with a fresh eye.
Other than that, just enjoy the medium. Don’t come in with a dream to elevate
the medium with your “better than anything out there” style. Because the hardest
thing for us writers to learn is that it’s really not about us and our grandiose
plans for art with a capital ‘A.” It’s about the stories and what they do for
the people who read them.
And that’s all it’s ever really been about.
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Thanks to Shooting Star EIC Sean Taylor for taking time out of his schedule to
chat with us and be sure to check out their site at
www.shootingstarcomics.com. That does it once again for "10 Questions
With..." and until next time. |
Thanks, Mr. Avalanche