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Liam Sharp was
born in Derby, England, on May 2nd, 1968. At age 12, upon the advice of
the Gifted Children Society, an Art Scholarship was created for him at
St. Andrew's Prep. School, Eastbourne. The first of its kind. At 17
Sharp was introduced to the legendary Don Lawrence, famous all over
Europe for his seminal strip Storm. This led to a one year
apprenticeship which in turn opened the doors for him at the 2000AD
offices in London. Over the next few years he drew several Judge
Dredd stories, the origin of Finn for
Pat Mills, and eventually the ABC Warriors. Sharp's next
noteworthy work was for
Marvel UK, where he recreated the character that would ultimately
prove to be the UK's biggest ever export, and which would bring him fame
in the US, Death's Head 2. Sharp has now been working
predominantly for the US market for the last decade on titles as diverse
as the X-Men, the Hulk, Spider-Man, Venom,
Man-Thing for
Marvel Comics. Superman and Batman titles for
DC. Frazetta's Death Dealer and Jaguar God for
Verotik. Spawn The Dark Ages for
McFarlane. Realm of the Claw for Stan Winston and
Image Comics. Sharp also worked for Hasbro to produce designs for
the movie Small Soldiers and the animated series Batman Beyond.
He also did concept designs for the movie Lost in Space. Current
work includes a creator owned project for
Wildstorm Comics called The Possessed, with Geoff Johns and
Kris Grimminger. A portfolio for
Heavy Metal magazine and a series of illustrations in collaboration
with actress/model Nutopia. |
Frank Tra:
Thanks a
bunch for taking the time to do this interview Liam and off to the
questions....
1. So, Mr. Sharp, the big question on all
of our minds is, "How much do you bench?"
LS: LOL! I keep getting this question for some crazy reason! The
last thing I benched was a sofa-bed. To my wife's horror I
decided to single handedly move it upstairs to my (then) studio.
It weighs a ton, and it took out a banister on the way, as well
as putting some deep scratches in the wall... Still, it's been
very comfortable, and it's staying where it is now. I think I
lost a half stone in sweat doing that.
2. In America, you are known most for your work on Deaths Head
for Marvel UK and a run on the Incredible Hulk following up Gary
Frank. There was a sporadic issue here and there. After which we
did not see much of your work until recently when you reemerged
out of nowhere to ink an issue of Global Frequency and draw the
Possessed with Geoff Johns. Where were you hiding?
LS: Actually I did loads of work in that time. After the Hulk I
spent a couple of years doing some more mature - actually,
that's a laugh - immature adult stuff for Glenn Danzig's Verotik
line. I did a series called GOTH, which was collected into a
TPB. Three issues of The Jaguar God, which was a character
created by Frank Frazetta. And, best of all, two issues of
Frazetta's The Death Dealer, both with Frazetta covers. The
stories were thin to say the least, but it was great to be
drawing this huge iconic character created by one the my
all-time greats of our industry. This was followed with a return
to Marvel, and a series which I still believe was my finest
hour. Manthing, with J.M. DeMatteis. Marc and I just gelled. We
worked perfectly together, complimenting each other's styles. It
was a dream team, and The Manthing had always been a favorite
character from my youth. It was a sad day that series was
cancelled. This was followed with a huge title for McFarlane.
I've never quite understood how this got missed, as the sales
were huge and it launched as the number one comic that month,
but for some reason a great many people who had previously
collected my work missed out entirely on Spawn: The Dark Ages. I
did 14 issues of this book, with full color covers and interior
pencils and inks, before McFarlane decided to change direction
with the title and booted off the original creators. Brian
Holguin, the writer, and I did a lot of research for that,
thrashing around ideas and concepts. It was a shame it never
fully took off as it had a lot going for it. Some of my last
issues contain the most detailed, highly illustrative work of my
career. Particularly the work I did for a story called "The
Children's Crusade". Then there was a Superman graphic novel
with J.M.deMatteis again, called Superman: Where Is Thy Sting? A
metaphysical exploration of what death might mean to a being
such as him. It allowed me to really play with my style and try
stuff out, which is something I've always loved to do.
|
"The last thing
I benched
was a sofa-bed. To my
wife's
horror I decided to
single
handedly move it
upstairs to
my (then) studio."
|
 |
"Mam Tor is an
ancient
hill fortress in
Derbyshire,
my home county, that
I
visited often as a
kid and
that always had a
certain
resonance with me." |
3. How did the fill in issue for Firestorm #7
come about. You once did a Sh'iar space story for X-Men
unlimited, but other than that, your books have been more dark
and moody.
LS: Man, that Firestorm story was pretty bloody moody too! It
happened because a planned series I had been developing for DC
fell through, and the editor and I had gotten along well, so he
passed it straight to me when it came up.
4. You have also recently released an art book. Do you believe
that it will aid in re-establishing yourself as a premiere
artist in the minds of fans?
LS: I doubt it. My art book is so far removed from commercial comic
art. To really establish yourself as a
player in today's market
you need to be associated with a big name writer, like Warren
Ellis, or Grant Morrison, on a project that either is a
mainstream superhero title, or rewrites superhero mythology. The
writers are the driving factor in comics right now, and it's an
interesting time because of that. What we're getting is some
very clever, eclectic and intelligent stuff to read. What we're
not getting is eclectic stuff to look at. Ten years ago Frank
Miller, Simon Bizley, Dave McKean, Ted McKeever and Bill
Sienkiewicz were huge name artists with incredibly
creative, boundary smashing artistic approaches to the medium.
It set the industry on fire. Sure, at the top end of the
commercial stratosphere Jim Lee, McFarlane and co. were creating
a stylish, homogenized new look that sold millions, but It was
this freeform, inventive, artistic approach that really sucked
me back into comics in my late teens and early twenties. Sadly
it seems that audience and marketplace has all but gone for the
moment, and that's exactly the direction I was heading with my
art. It seems what people want at the moment is good strong
well-crafted and clear
storytelling that compliments the art of comic writing. It
doesn't want the artists in the driving seat producing
inconsistent, challenging highbrow Art that aspires to greater
things in and of itself. Having said that, my art book has
received the best reviews of my career so far, including being
covered in some big mainstream magazines like Arena here in the
UK, and is looking set to go into a second printing, so there's
some hope! LOL!
5. Speaking of the new generation of readers that
have not grown up with you. What is something about you that
they or your current fan base do not know about you?
LS: Hm. That's tricky. Historically, within the
industry? Or personally? Historically, it might be of interest
to know that Death'sHead II was the UK's biggest ever export,
selling just shy of half a million copies. Wizard named me no.3
hot new talent. Jim Lee invited me to go and work in San Diego
at the new Image studios in La Jola (which I turned down.
Something I've often wondered about, but I'd just met the girl
who is now my wife, and there was no way she could have come
with me) and I was given a Wizard cover, but got bumped off it
when McFarlane announced he was launching Spawn. Heady day
indeed! Personally it might be of interest to know that I love
writing , there are examples of my short stories in my art book
and on my website. I'm a performing singer/songwriter and have
fronted five bands and counting. I also love to paint so-called
fine art pieces, from landscapes, portraits, to abstract pieces.
And I'm quite extensively tattooed. How's that?
6. What is Mam Tor? What does it stand for and what are your
plans for it?
LS: Mam Tor is an ancient hill fortress in Derbyshire, my home
county, that I visited often as a kid and that always had a
certain resonance with me. When we decided to publish my art
book - which had originally been intended as a convention sketch
book, until we realized I had so much unseen color art and it
started to evolve - we had to come up with a name for a
publishing house. It was kind of a fun idea to start with, to
lend it apparent credibility. We wanted this at-the-time
fictional publishing house to seem legit. But as the whole
project grew it actually became legit. Mam Tor had not been used
as a name in this way, and we were able to purchase the trade
mark.
I'm getting ahead of myself. As I said, we produced it
originally as a sketch book, for the San Diego con. I'd been out
to that show a few times where I stayed with my great friend
Steve Morger. Steve had organized a Vegas trip prior to the 2002
con, and the real birth of Mam Tor happened there. Mark Texiera
was in Kinkos, desperately trying to put his sketchbook together
for the show, but he only had a rudimentary knowledge of
Photoshop - and Photoshop was my thing! Anyway, what should have
been a fun trip to crazy twinkling Vegasland ended up being me
and Tex in Kinkos for 26 hours straight. Later, at the show, I
realized what the deal was: These Kinkos sketchbooks were
everywhere! They were a superb way to showcase your art, and
they had a secondary purpose as the ultimate business card too.
As we were approaching the 2004 con I put my head together with
my wife, Christina, whom I had met when she worked in production
at Marvel UK many years earlier so she had a complete
understanding of this kind of thing, and we set about looking at
what stuff I had to go in the book. What we soon realized was
that lots of it was color. We thought about doing sepia
versions, but it wouldn't have been right, so then we started
contacting printers and pricing the book up, and it became clear
that it was doable. It wasn't insanely expensive. So what had
started out a sketchbook was now becoming a fully fledged art
book. The next stage of the Mam Tor thing happened in May this
year. In the UK, we have a great little comic festival in
Bristol. I took a bunch of proofs of the book along and met up
with a host of artists who I'd met on my message board - and
what I saw there was amazing. The quality of their work was just
stunning, but I could see there was no way it would get looked
at by mainstream comic companies. It was either too dark, too
twisted, or just too plain quirky and idiosyncratic. I thought
pretty much there and then that we should do
a message board art book to show off their wares and get these
people in print. At the exact same time, John Bamber - of
www.britcomicart.com - was thinking the same thing as many of
the guys on my board are showcased on his site also, so
inadvertently two art books featuring the same unknown artists
were conceived. Mam Tor's "Event Horizon" came out of that as we
began to think everything through. The idea of the message board
book was OK, but would be a tiny print run. Maybe 500. So I
started to think "what if I can get some big guys to do stories
in there - mix it up a bit?" That way this great art would get
seen by more people, and these creators would be side by side
with established pros. I talked to John about the idea, and the
two projects became one, so then I started asking people in the
industry if they'd be interested in giving me a story between
five and ten pages, and free - to get this off the ground. What
amazed me was how many people had great work they couldn't get
published, and how many just started writing new stuff and
creating artwork for the hell of it! Given how jaded and
money-driven the industry can seem at times, it was just so
exhilarating to be getting all this work in that was done for
the love of it! I'd taken my art book to San Diego and talked to
more people face to face, showing them what we'd already put
together, and on returning home it became a kind of exciting and
terrifying reality.
7. Your painted pieces show a depth of detail
that we do not get to see in just your pencils. Which form do
you prefer? Is it matter of just not having enough hours in the
day for the painted art?
LS: That, and the fact that unless you get a good cover gig it just
doesn't pay well enough, and it's near impossible to sustain for
long periods of time.
8. With your art book release and the
upcoming MamTor's Even Horizon, you have been setting very
ambitious goals for yourself. Is showing your writing skills a
new goal for you?
LS: Absolutely! If I had Dorothy's slippers for the day I'd ask for
a career that balanced illustrative cover work with writing. I
love writing, always have, easily as much as drawing - if not a
little more so. I've done it all my life, can't help myself, and
always will. I just get constant ideas, and comics are far too
laborious and slow a medium to get the ideas out artistically
unless somebody is going to let you write your own gig - and
that only happens to BIG comic stars.
9. How have you changed both professionally and personally since
your emergence onto the comic book scene back in the early 90's?
LS: That's an interesting question. Professionally I've pushed
myself to the limits artistically at the cost of commercial
gratification. My big star days are pretty much over, despite
the fact that I'm a far more proficient an interesting artist
now than I was in the early nineties. Personally I've wrestled
long and hard with decisions that might have been artistically
sound, wherein I retained my own integrity, but at the cost of
possible big gigs on major titles. There were dark times when I
lost all faith in my ability and all sense of direction, and
it's not all been good! However, I'm proud of my choices now.
I'm a stronger man with his own mind. I draw from the heart and
am not motivated by money - though we all know it helps! I don't
know if I even have a future in comics, or if Mam Tor will
succeed, but I'm chasing a dream, and I'm making it a reality,
and for the moment at least it's as exciting as hell!
10. If you had the opportunity to create a magnum opus for
yourself, something to unload onto the world of funny pictures
that you would like to be remembered for, what would it be? You
know what? I think I'm in the process of trying to create that
very thing...
Thanks, Frank Tra of the Comic Avalanche