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Chris Gage (Paradox
Writer from Arcana) |
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Christos N. Gage is
a screenwriter with credits in both film (The Breed) and
television (Law & Order: SVU). Currently he is working on
the CBS TV show “Numbers.” Chris made his comics debut last
year with the critically acclaimed DC Comics miniseries “Deadshot.”
He is married to his wife Ruth, who is also his writing
partner on most of their screenplays. |
Mr. A: Chris, thanks so
much for taking time out to chat with us here.
1. For those who didn't get the word on "Paradox" with issue #1
coming out can you give them a bit of a rundown on the story and characters?
CG:
Issue #1 comes out toward the end of October and here’s the
setup. Paradox is a murder mystery combined with a fantasy adventure, set on a
parallel earth whose technology functions on magic. Police detective Sean Nault
must investigate a baffling murder committed by a means unknown on his world…the
power of science. In the process, he uncovers a plot that could threaten both
his world and ours.
The main character is LAPD Homicide Detective Sean Nault, who is
respected but not liked. His fellow officers think he’s arrogant, aloof, and
superior. A big part of the reason is that Sean, unlike most cops on his world,
doesn’t use magic in his police work. He prefers to rely on instincts, his keen
mind – and, when necessary, a good ass-kicking. Sean can also be intense and
obsessive. All these qualities make him a good cop with an impressive record of
solved cases, but they’ve also led to the end of his marriage.
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"I was
motivated to come to comics
because I’ve loved them all
my life." |
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"The
problem is, if you don’t
love it,
I don’t care how talented
you are, it’s going to
suck." |
|
The female lead is Lenoir, a practitioner of the
ridiculed field of science, who Sean goes to for information. The
powerful 130-year old sorcerer Winston Churchill also figures
prominently, as he reveals to Sean the source of the technology
being used in the murders he’s investigating – a parallel world
based on science – ours!
2.
Your normally work in the field of screenwriting with credits such as Law & Order : SVU, Teenage Caveman, The Breed although you also wrote comics such Deadshot etc... Do you prefer the comics medium or television when bringing out an idea?
CG: It depends…I think certain ideas work best in certain media. For instance, a courtroom drama is probably not best suited for comics because it’s so static and talky, but it can work well in TV. On the other hand, large-scale fantasy or sci-fi works great in comics, because there are no budget concerns – if the artist can draw it, you can do it. So I think it really depends on the type of story you want to tell.
3.
What motivated you to move to comics and how similar is it from writing television?
CG: I was motivated to come to comics because I’ve loved them all my life. But what got me to actually pitch ideas to a company was when I became friends with Jimmy Palmiotti. He encouraged me to do so and introduced me to people in the industry. As for the differences between comics and TV, well, in TV you have to worry about budgets and what you can and can’t do. On the other hand, in TV you are writing for actors so you can get a lot across through tone of voice, mannerisms and so forth that might be too subtle for comics. But at the end of the day both have one major thing in common: you are putting words and pictures together to tell a story.
4. What led you to Arcana Studio's doors and how has the relationship went?
CG:
My penciler on Deadshot, Steven Cummings (who drew the cover of Paradox #1), has a friend named Egg Embry who is an editor at Arcana. Through them I met publisher Sean O’Reilly. I’d had the idea for Paradox for a while, but only wanted to do it as a comic if I could own it. However, self-publishing was not an option for me due to my schedule. Sean suggested an arrangement that allowed me to focus on the writing side while he focuses on the business end and putting together the package. It’s worked out great so far. I think Arcana offers a great product with dynamic full color books featuring top-notch production values that are priced competitively with anything else out there.
5. The art is just superb. Did Sean (Honcho of Arcana) set
you up with your team (Pencils Luis Henrique Ribeiro, Colors Ian
Sokoliwski) or did you bring the talent with you?
CG: Sean deserves the credit for putting together the art
team. He sent me a few different pencilers’ samples, and Luis’ just
jumped out at me as having the perfect blend of realism and larger
than life fantasy. Ian has worked on Dark Horse’s Conan reprint
books, so his qualifications are obvious. He’s really brought so
much to the story…I think colorists are not appreciated enough
considering how important they are.
6. Any other books on the horizon for you outside of
"Paradox" or any other major news?
CG: The first week in November, my first Marvel work comes
out in Spider-Man Unlimited #12. It’s a fun story featuring the
return of the cheesy seventies villain The Big Wheel! Fantastic Four
artist Mike McKone is doing the art, which I am thrilled about.
In 2006, I have a three-part story in Batman: Legends of the Dark
Knight #204-206, drawn by Ron Wagner. Titled “Cold Case,” it draws
on my procedural-writing background, featuring Batman in detective
mode. A true-crime writer announces he’s figured out who committed
Gotham’s decades-old, never solved Robinson Park Ripper murders: the
late Thomas Wayne. Batman must delve into the distant past to clear
his father’s name, a task complicated by a mysterious figure who is
killing anyone with first-hand knowledge of the case.
There are other projects that it’s too early to talk about but will
be very exciting if they come to pass.
7. What is your dream book/character to tackle in the world
of comics?
CG: I think it’s no secret that my dream project is a Suicide
Squad book. But as of right now I think DC has made them part of
Checkmate, so that’s not in the cards for the near future, anyway. I
can’t really complain, though, having recently gotten to write
Deadshot, my favorite Squad character, not to mention Batman and
Spider-Man.
8. What writers and illustrators have influenced you in your
writing?
CG: In comics, a lot of the usual suspects…Frank Miller, Alan
Moore, John Byrne, Neil Gaiman and the like. Outside comics, James
Ellroy, Stephen King, J. D. Salinger, screenwriters such as David
Milch (Deadwood) and David Peoples (Unforgiven), and of course
people I’ve worked with like Robert Nathan (Law & Order).
9. Are you also a comic collector? If so do you remember your
first book that got you hooked?
CG: Yes I am…these days I am more of a reader than a
collector, but I still have my share of long boxes! I’ve been
reading since age three, so I don’t recall my very first comic, but
the oldest comic I bought that I still have is Amazing Spider-Man
#161. Boy, it’s ragged! The storyline that got me hooked, though,
would have to be Days of Future Past in Uncanny X-Men #141-142. That
was it; I was in it for life.
10. Anything your fans don’t know about you that would make
Detective Nault possibly break the cuffs out?
CG: These days I am pretty much a boring married guy, but I
may have toyed with super-villainy in my reckless youth. My greatest
run-in with the law, though, was in high school, for something I
didn’t even do. I was driving home one night in my 1986 Camaro when
I was boxed in by a half-dozen police cars whose occupants leaped
out and shielded themselves behind their doors, weapons at the ready
to blow me away. Turns out someone in a car similar to mine had
fired a few shotgun rounds into a bar not long before. My guess is
he got away by the time the authorities realized they had the wrong
man.
Mr.A: As always I must ask...What piece of advice would you give your
fans who are also writers themselves?
CG: Be smarter than me -- have a skill to fall back on if
writing doesn’t work out. For me it’s either this or a lifetime of
“would you like fries with that.” On a more creative note, make sure
you love what you’re writing. That sounds obvious, but I’ve known
people who wrote things they thought would make money, or that the
market wanted, but that they really weren’t that excited about. The
problem is, if you don’t love it, I don’t care how talented you are,
it’s going to suck. If you love it and it doesn’t sell, at least you
had the joy of creating it. Then it’s time to put that backup skill
to use ;)
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Folks, be sure to drop by
Arcana and check out the preview
of Paradox and other Arcana titles. Take a moment to stop by also and pay
Chris Gage a visit in his forum at
www.paperfilms.com, where you’ll also find Jimmy Palmiotti, Justin Gray,
Amanda Conner, J. G. Jones, and many more! |
Thanks, Mr. Avalanche
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